What the desk is for
Six months of devlogs, three games on the board, and a quick update on how we're publishing from here on.
Six months into the broadcast desk, some patterns have settled. This is a short note about what the rhythm looks like from here.
One dispatch a month
We've landed on one longer piece on the first Friday-ish of each month, plus whatever fits in the ticker during the weeks between. It works for us. Longer than a week is too thin; shorter is too much. You don't need a devlog every Tuesday — you need the good one.
Three games, still on the board
Warden's Lantern is still the active project — we're mid-way to beta. Paperline pre-production starts around late autumn. Tideglass is notes and sketches and a single moodboard.
What we're not doing
We said this in the very first note, and we'll repeat it: no roadmap promises, no trailers, no release-date tweets before we have a build we'd happily hand to a stranger. That doesn't mean silence — it means the things we tell you about are things that actually exist.
See you in May.
