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TIDEGLASS · PRE-RELEASE SLICE

Tideglass — surface test

A short dive through three biomes. Oil burns faster the deeper you go. Pick up stained-glass shards to refill. Meet three creatures. Do not run out.

— TIDEGLASS PRE-RELEASE
Click to dive.
WASD / arrows swim · SPACE pulses lantern
pick up glass shards · meet three creatures · do not run out
DEPTH 0m · SHALLOWS · OIL 100SHARDS 0/26CREATURES 0/3
HOW TO PLAY
  • Click the canvas to dive — then WASD or arrow keys to swim
  • SPACE pulses the lantern — bigger light for one second, costs oil
  • Three biomes: Shallows (warm), Glasswater (cool), Deep (dark and expensive)
  • Surface (depth < 80) refills oil slowly; shards refill it a lot
  • Three creatures live down there — the Wheel, the Slow, the Chandelier
  • At zero oil your lantern goes out and you can't continue

This is a tiny public slice of the game — one mechanic, shaved down. The full build has more of everything. Sign up for the newsletter on the about page for release news.