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TIDEGLASS · PRE-RELEASE SLICE
Tideglass — surface test
A short dive through three biomes. Oil burns faster the deeper you go. Pick up stained-glass shards to refill. Meet three creatures. Do not run out.
DEPTH 0m · SHALLOWS · OIL 100SHARDS 0/26CREATURES 0/3
HOW TO PLAY
- Click the canvas to dive — then WASD or arrow keys to swim
- SPACE pulses the lantern — bigger light for one second, costs oil
- Three biomes: Shallows (warm), Glasswater (cool), Deep (dark and expensive)
- Surface (depth < 80) refills oil slowly; shards refill it a lot
- Three creatures live down there — the Wheel, the Slow, the Chandelier
- At zero oil your lantern goes out and you can't continue
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